Museum Explorer

Develop a mobile application/device that guides a museum visitor. The mobile application/device could easily picked up at the entrance via a QR code (application) or simply provided by the museum staff. The main functionalities for the mobile application/device consist of the fact that they take advantage of the position of the user in the museum (using sensor networks, NFC, RFID etc.) to determine where he is and provide him with useful audio and visual information on the devices and in concordance with the museum displays. If a visitor wants to find out more he would go to a certain exhibits and find out more (the exhibits have QR codes or RFID, NFC and getting closer/pointing at them would give us the audio tour). At the end of the tour the application will provide an overview of the tour the visitor took and the photos he took along the way presented as time line, and in concordance with the places where he has been in the museum at that time. Also give the visitor the possibility to interact with the displays/demos in the museum using the mobile application, or the physical controls on that demo.

Bonus: Automatic generated guided tour for that museum, based on the visitor’s preferences and interests. The application will also be available for smart phone and tablet.

  • Requirements: RFID, NFC, IR communication, sensors;
  • Programming Skill Level: Intermediate to Advanced;
  • Designer Skill Level: Intermediate to Advanced;
  • Other Skills: ;
  • Similar projects: The best implementation I have personally seen is in Stuttgart’s Mercedes-Benz Museum

Towards the internet of things – part 2

Here are a few devices, platforms and projects that reflect the “internet of things movement”

Towards the internet of things – part 1

Platforms:

 

Devices:

 

Projects:

 

Bonus:

Towards the internet of things – part 1

Here are a few books and resources where you can find more about the “internet of things” movement.

Towards the internet of things – part 2